LSPClient.ts
services/lsp/LSPClient.ts
448
Lines
14361
Bytes
2
Exports
7
Imports
10
Keywords
What this is
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Beginner explanation
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How it is used
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Expert explanation
Architecturally, this file intersects with integrations. It contains 448 lines, 7 detected imports, and 2 detected exports.
Important relationships
Detected exports
LSPClientcreateLSPClient
Keywords
connectionprocessmethodservernameserverhandlerpromisevoidlogfordebuggingparams
Detected imports
child_processvscode-jsonrpc/node.jsvscode-languageserver-protocol../../utils/debug.js../../utils/errors.js../../utils/log.js../../utils/subprocessEnv.js
Source notes
This page embeds the full file contents. Small or leaf files are still indexed honestly instead of being over-explained.
Full source
import { type ChildProcess, spawn } from 'child_process'
import {
createMessageConnection,
type MessageConnection,
StreamMessageReader,
StreamMessageWriter,
Trace,
} from 'vscode-jsonrpc/node.js'
import type {
InitializeParams,
InitializeResult,
ServerCapabilities,
} from 'vscode-languageserver-protocol'
import { logForDebugging } from '../../utils/debug.js'
import { errorMessage } from '../../utils/errors.js'
import { logError } from '../../utils/log.js'
import { subprocessEnv } from '../../utils/subprocessEnv.js'
/**
* LSP client interface.
*/
export type LSPClient = {
readonly capabilities: ServerCapabilities | undefined
readonly isInitialized: boolean
start: (
command: string,
args: string[],
options?: {
env?: Record<string, string>
cwd?: string
},
) => Promise<void>
initialize: (params: InitializeParams) => Promise<InitializeResult>
sendRequest: <TResult>(method: string, params: unknown) => Promise<TResult>
sendNotification: (method: string, params: unknown) => Promise<void>
onNotification: (method: string, handler: (params: unknown) => void) => void
onRequest: <TParams, TResult>(
method: string,
handler: (params: TParams) => TResult | Promise<TResult>,
) => void
stop: () => Promise<void>
}
/**
* Create an LSP client wrapper using vscode-jsonrpc.
* Manages communication with an LSP server process via stdio.
*
* @param onCrash - Called when the server process exits unexpectedly (non-zero
* exit code during operation, not during intentional stop). Allows the owner
* to propagate crash state so the server can be restarted on next use.
*/
export function createLSPClient(
serverName: string,
onCrash?: (error: Error) => void,
): LSPClient {
// State variables in closure
let process: ChildProcess | undefined
let connection: MessageConnection | undefined
let capabilities: ServerCapabilities | undefined
let isInitialized = false
let startFailed = false
let startError: Error | undefined
let isStopping = false // Track intentional shutdown to avoid spurious error logging
// Queue handlers registered before connection ready (lazy initialization support)
const pendingHandlers: Array<{
method: string
handler: (params: unknown) => void
}> = []
const pendingRequestHandlers: Array<{
method: string
handler: (params: unknown) => unknown | Promise<unknown>
}> = []
function checkStartFailed(): void {
if (startFailed) {
throw startError || new Error(`LSP server ${serverName} failed to start`)
}
}
return {
get capabilities(): ServerCapabilities | undefined {
return capabilities
},
get isInitialized(): boolean {
return isInitialized
},
async start(
command: string,
args: string[],
options?: {
env?: Record<string, string>
cwd?: string
},
): Promise<void> {
try {
// 1. Spawn LSP server process
process = spawn(command, args, {
stdio: ['pipe', 'pipe', 'pipe'],
env: { ...subprocessEnv(), ...options?.env },
cwd: options?.cwd,
// Prevent visible console window on Windows (no-op on other platforms)
windowsHide: true,
})
if (!process.stdout || !process.stdin) {
throw new Error('LSP server process stdio not available')
}
// 1.5. Wait for process to successfully spawn before using streams
// This is CRITICAL: spawn() returns immediately, but the 'error' event
// (e.g., ENOENT for command not found) fires asynchronously.
// If we use the streams before confirming spawn succeeded, we get
// unhandled promise rejections when writes fail on invalid streams.
const spawnedProcess = process // Capture for closure
await new Promise<void>((resolve, reject) => {
const onSpawn = (): void => {
cleanup()
resolve()
}
const onError = (error: Error): void => {
cleanup()
reject(error)
}
const cleanup = (): void => {
spawnedProcess.removeListener('spawn', onSpawn)
spawnedProcess.removeListener('error', onError)
}
spawnedProcess.once('spawn', onSpawn)
spawnedProcess.once('error', onError)
})
// Capture stderr for server diagnostics and errors
if (process.stderr) {
process.stderr.on('data', (data: Buffer) => {
const output = data.toString().trim()
if (output) {
logForDebugging(`[LSP SERVER ${serverName}] ${output}`)
}
})
}
// Handle process errors (after successful spawn, e.g., crash during operation)
process.on('error', error => {
if (!isStopping) {
startFailed = true
startError = error
logError(
new Error(
`LSP server ${serverName} failed to start: ${error.message}`,
),
)
}
})
process.on('exit', (code, _signal) => {
if (code !== 0 && code !== null && !isStopping) {
isInitialized = false
startFailed = false
startError = undefined
const crashError = new Error(
`LSP server ${serverName} crashed with exit code ${code}`,
)
logError(crashError)
onCrash?.(crashError)
}
})
// Handle stdin stream errors to prevent unhandled promise rejections
// when the LSP server process exits before we finish writing
process.stdin.on('error', (error: Error) => {
if (!isStopping) {
logForDebugging(
`LSP server ${serverName} stdin error: ${error.message}`,
)
}
// Error is logged but not thrown - the connection error handler will catch this
})
// 2. Create JSON-RPC connection
const reader = new StreamMessageReader(process.stdout)
const writer = new StreamMessageWriter(process.stdin)
connection = createMessageConnection(reader, writer)
// 2.5. Register error/close handlers BEFORE listen() to catch all errors
// This prevents unhandled promise rejections when the server crashes or closes unexpectedly
connection.onError(([error, _message, _code]) => {
// Only log if not intentionally stopping (avoid spurious errors during shutdown)
if (!isStopping) {
startFailed = true
startError = error
logError(
new Error(
`LSP server ${serverName} connection error: ${error.message}`,
),
)
}
})
connection.onClose(() => {
// Only treat as error if not intentionally stopping
if (!isStopping) {
isInitialized = false
// Don't set startFailed here - the connection may close after graceful shutdown
logForDebugging(`LSP server ${serverName} connection closed`)
}
})
// 3. Start listening for messages
connection.listen()
// 3.5. Enable protocol tracing for debugging
// Note: trace() sends a $/setTrace notification which can fail if the server
// process has already exited. We catch and log the error rather than letting
// it become an unhandled promise rejection.
connection
.trace(Trace.Verbose, {
log: (message: string) => {
logForDebugging(`[LSP PROTOCOL ${serverName}] ${message}`)
},
})
.catch((error: Error) => {
logForDebugging(
`Failed to enable tracing for ${serverName}: ${error.message}`,
)
})
// 4. Apply any queued notification handlers
for (const { method, handler } of pendingHandlers) {
connection.onNotification(method, handler)
logForDebugging(
`Applied queued notification handler for ${serverName}.${method}`,
)
}
pendingHandlers.length = 0 // Clear the queue
// 5. Apply any queued request handlers
for (const { method, handler } of pendingRequestHandlers) {
connection.onRequest(method, handler)
logForDebugging(
`Applied queued request handler for ${serverName}.${method}`,
)
}
pendingRequestHandlers.length = 0 // Clear the queue
logForDebugging(`LSP client started for ${serverName}`)
} catch (error) {
const err = error as Error
logError(
new Error(`LSP server ${serverName} failed to start: ${err.message}`),
)
throw error
}
},
async initialize(params: InitializeParams): Promise<InitializeResult> {
if (!connection) {
throw new Error('LSP client not started')
}
checkStartFailed()
try {
const result: InitializeResult = await connection.sendRequest(
'initialize',
params,
)
capabilities = result.capabilities
// Send initialized notification
await connection.sendNotification('initialized', {})
isInitialized = true
logForDebugging(`LSP server ${serverName} initialized`)
return result
} catch (error) {
const err = error as Error
logError(
new Error(
`LSP server ${serverName} initialize failed: ${err.message}`,
),
)
throw error
}
},
async sendRequest<TResult>(
method: string,
params: unknown,
): Promise<TResult> {
if (!connection) {
throw new Error('LSP client not started')
}
checkStartFailed()
if (!isInitialized) {
throw new Error('LSP server not initialized')
}
try {
return await connection.sendRequest(method, params)
} catch (error) {
const err = error as Error
logError(
new Error(
`LSP server ${serverName} request ${method} failed: ${err.message}`,
),
)
throw error
}
},
async sendNotification(method: string, params: unknown): Promise<void> {
if (!connection) {
throw new Error('LSP client not started')
}
checkStartFailed()
try {
await connection.sendNotification(method, params)
} catch (error) {
const err = error as Error
logError(
new Error(
`LSP server ${serverName} notification ${method} failed: ${err.message}`,
),
)
// Don't re-throw for notifications - they're fire-and-forget
logForDebugging(`Notification ${method} failed but continuing`)
}
},
onNotification(method: string, handler: (params: unknown) => void): void {
if (!connection) {
// Queue handler for application when connection is ready (lazy initialization)
pendingHandlers.push({ method, handler })
logForDebugging(
`Queued notification handler for ${serverName}.${method} (connection not ready)`,
)
return
}
checkStartFailed()
connection.onNotification(method, handler)
},
onRequest<TParams, TResult>(
method: string,
handler: (params: TParams) => TResult | Promise<TResult>,
): void {
if (!connection) {
// Queue handler for application when connection is ready (lazy initialization)
pendingRequestHandlers.push({
method,
handler: handler as (params: unknown) => unknown | Promise<unknown>,
})
logForDebugging(
`Queued request handler for ${serverName}.${method} (connection not ready)`,
)
return
}
checkStartFailed()
connection.onRequest(method, handler)
},
async stop(): Promise<void> {
let shutdownError: Error | undefined
// Mark as stopping to prevent error handlers from logging spurious errors
isStopping = true
try {
if (connection) {
// Try to send shutdown request and exit notification
await connection.sendRequest('shutdown', {})
await connection.sendNotification('exit', {})
}
} catch (error) {
const err = error as Error
logError(
new Error(`LSP server ${serverName} stop failed: ${err.message}`),
)
shutdownError = err
// Continue to cleanup despite shutdown failure
} finally {
// Always cleanup resources, even if shutdown/exit failed
if (connection) {
try {
connection.dispose()
} catch (error) {
// Log but don't throw - disposal errors are less critical
logForDebugging(
`Connection disposal failed for ${serverName}: ${errorMessage(error)}`,
)
}
connection = undefined
}
if (process) {
// Remove event listeners to prevent memory leaks
process.removeAllListeners('error')
process.removeAllListeners('exit')
if (process.stdin) {
process.stdin.removeAllListeners('error')
}
if (process.stderr) {
process.stderr.removeAllListeners('data')
}
try {
process.kill()
} catch (error) {
// Process might already be dead, which is fine
logForDebugging(
`Process kill failed for ${serverName} (may already be dead): ${errorMessage(error)}`,
)
}
process = undefined
}
isInitialized = false
capabilities = undefined
isStopping = false // Reset for potential restart
// Don't reset startFailed - preserve error state for diagnostics
// startFailed and startError remain as-is
if (shutdownError) {
startFailed = true
startError = shutdownError
}
logForDebugging(`LSP client stopped for ${serverName}`)
}
// Re-throw shutdown error after cleanup is complete
if (shutdownError) {
throw shutdownError
}
},
}
}