utils.ts
components/Spinner/utils.ts
85
Lines
2261
Bytes
5
Exports
2
Imports
10
Keywords
What this is
This page documents one file from the repository and includes its full source so you can read it without leaving the docs site.
Beginner explanation
This file is one piece of the larger system. Its name, directory, imports, and exports show where it fits. Start by reading the exports and related files first.
How it is used
Start from the exports list and related files. Those are the easiest clues for where this file fits into the system.
Expert explanation
Architecturally, this file intersects with ui-flow. It contains 85 lines, 2 detected imports, and 5 detected exports.
Important relationships
- components/Spinner/FlashingChar.tsx
- components/Spinner/GlimmerMessage.tsx
- components/Spinner/ShimmerChar.tsx
- components/Spinner/SpinnerAnimationRow.tsx
- components/Spinner/SpinnerGlyph.tsx
- components/Spinner/TeammateSpinnerLine.tsx
- components/Spinner/TeammateSpinnerTree.tsx
- components/Spinner/index.ts
- components/ManagedSettingsSecurityDialog/utils.ts
- components/PromptInput/utils.ts
- components/TrustDialog/utils.ts
- components/agents/utils.ts
Detected exports
getDefaultCharactersinterpolateColortoRGBColorhueToRgbparseRGB
Keywords
rgbcolortypemathcolor1roundmatchcolorelsecolor2colorstrrgb_cache
Detected imports
../../ink/styles.js./types.js
Source notes
This page embeds the full file contents. Small or leaf files are still indexed honestly instead of being over-explained.
Full source
import type { RGBColor as RGBColorString } from '../../ink/styles.js'
import type { RGBColor as RGBColorType } from './types.js'
export function getDefaultCharacters(): string[] {
if (process.env.TERM === 'xterm-ghostty') {
return ['·', '✢', '✳', '✶', '✻', '*'] // Use * instead of ✽ for Ghostty because the latter renders in a way that's slightly offset
}
return process.platform === 'darwin'
? ['·', '✢', '✳', '✶', '✻', '✽']
: ['·', '✢', '*', '✶', '✻', '✽']
}
// Interpolate between two RGB colors
export function interpolateColor(
color1: RGBColorType,
color2: RGBColorType,
t: number, // 0 to 1
): RGBColorType {
return {
r: Math.round(color1.r + (color2.r - color1.r) * t),
g: Math.round(color1.g + (color2.g - color1.g) * t),
b: Math.round(color1.b + (color2.b - color1.b) * t),
}
}
// Convert RGB object to rgb() color string for Text component
export function toRGBColor(color: RGBColorType): RGBColorString {
return `rgb(${color.r},${color.g},${color.b})`
}
// HSL hue (0-360) to RGB, using voice-mode waveform parameters (s=0.7, l=0.6).
export function hueToRgb(hue: number): RGBColorType {
const h = ((hue % 360) + 360) % 360
const s = 0.7
const l = 0.6
const c = (1 - Math.abs(2 * l - 1)) * s
const x = c * (1 - Math.abs(((h / 60) % 2) - 1))
const m = l - c / 2
let r = 0
let g = 0
let b = 0
if (h < 60) {
r = c
g = x
} else if (h < 120) {
r = x
g = c
} else if (h < 180) {
g = c
b = x
} else if (h < 240) {
g = x
b = c
} else if (h < 300) {
r = x
b = c
} else {
r = c
b = x
}
return {
r: Math.round((r + m) * 255),
g: Math.round((g + m) * 255),
b: Math.round((b + m) * 255),
}
}
const RGB_CACHE = new Map<string, RGBColorType | null>()
export function parseRGB(colorStr: string): RGBColorType | null {
const cached = RGB_CACHE.get(colorStr)
if (cached !== undefined) return cached
const match = colorStr.match(/rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)/)
const result = match
? {
r: parseInt(match[1]!, 10),
g: parseInt(match[2]!, 10),
b: parseInt(match[3]!, 10),
}
: null
RGB_CACHE.set(colorStr, result)
return result
}