Filehigh importancesource

inProcessRunner.ts

utils/swarm/inProcessRunner.ts

No strong subsystem tag
1553
Lines
53565
Bytes
4
Exports
58
Imports
10
Keywords

What this is

This page documents one file from the repository and includes its full source so you can read it without leaving the docs site.

Beginner explanation

This file is one piece of the larger system. Its name, directory, imports, and exports show where it fits. Start by reading the exports and related files first.

How it is used

Start from the exports list and related files. Those are the easiest clues for where this file fits into the system.

Expert explanation

Architecturally, this file intersects with general runtime concerns. It contains 1553 lines, 58 detected imports, and 4 detected exports.

Important relationships

Detected exports

  • InProcessRunnerConfig
  • InProcessRunnerResult
  • runInProcessTeammate
  • startInProcessTeammate

Keywords

taskidentitymessagesmessageteammateabortcontrollertoolusecontexttaskidagentnameallmessages

Detected imports

  • bun:bundle
  • @anthropic-ai/sdk/resources/messages.mjs
  • ../../constants/prompts.js
  • ../../constants/xml.js
  • ../../hooks/useCanUseTool.js
  • ../../hooks/useSwarmPermissionPoller.js
  • ../../services/analytics/index.js
  • ../../services/compact/autoCompact.js
  • ../../services/compact/compact.js
  • ../../services/compact/microCompact.js
  • ../../state/AppState.js
  • ../../Tool.js
  • ../../tasks/InProcessTeammateTask/InProcessTeammateTask.js
  • ../../tasks/InProcessTeammateTask/types.js
  • ../../tasks/InProcessTeammateTask/types.js
  • ../../tasks/LocalAgentTask/LocalAgentTask.js
  • ../../tools/AgentTool/loadAgentsDir.js
  • ../../tools/AgentTool/runAgent.js
  • ../../tools/BashTool/bashPermissions.js
  • ../../tools/BashTool/toolName.js
  • ../../tools/SendMessageTool/constants.js
  • ../../tools/TaskCreateTool/constants.js
  • ../../tools/TaskGetTool/constants.js
  • ../../tools/TaskListTool/constants.js
  • ../../tools/TaskUpdateTool/constants.js
  • ../../tools/TeamCreateTool/constants.js
  • ../../tools/TeamDeleteTool/constants.js
  • ../../types/message.js
  • ../../types/permissions.js
  • ../../utils/messages.js
  • ../../utils/task/diskOutput.js
  • ../../utils/task/framework.js
  • ../../utils/tokens.js
  • ../abortController.js
  • ../agentContext.js
  • ../array.js
  • ../debug.js
  • ../fileStateCache.js
  • ../messages.js
  • ../model/aliases.js
  • ../permissions/PermissionUpdate.js
  • ../permissions/PermissionUpdateSchema.js
  • ../permissions/permissions.js
  • ../sdkEventQueue.js
  • ../sleep.js
  • ../slowOperations.js
  • ../systemPromptType.js
  • ../tasks.js
  • ../teammateContext.js
  • ../teammateContext.js
  • ../teammateMailbox.js
  • ../telemetry/perfettoTracing.js
  • ../toolResultStorage.js
  • ./constants.js
  • ./leaderPermissionBridge.js
  • ./permissionSync.js
  • ./teammatePromptAddendum.js
  • user

Source notes

This page embeds the full file contents. Small or leaf files are still indexed honestly instead of being over-explained.

Open parent directory

Full source

/**
 * In-process teammate runner
 *
 * Wraps runAgent() for in-process teammates, providing:
 * - AsyncLocalStorage-based context isolation via runWithTeammateContext()
 * - Progress tracking and AppState updates
 * - Idle notification to leader when complete
 * - Plan mode approval flow support
 * - Cleanup on completion or abort
 */

import { feature } from 'bun:bundle'
import type { ContentBlockParam } from '@anthropic-ai/sdk/resources/messages.mjs'
import { getSystemPrompt } from '../../constants/prompts.js'
import { TEAMMATE_MESSAGE_TAG } from '../../constants/xml.js'
import type { CanUseToolFn } from '../../hooks/useCanUseTool.js'
import {
  processMailboxPermissionResponse,
  registerPermissionCallback,
  unregisterPermissionCallback,
} from '../../hooks/useSwarmPermissionPoller.js'
import {
  type AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
  logEvent,
} from '../../services/analytics/index.js'
import { getAutoCompactThreshold } from '../../services/compact/autoCompact.js'
import {
  buildPostCompactMessages,
  compactConversation,
  ERROR_MESSAGE_USER_ABORT,
} from '../../services/compact/compact.js'
import { resetMicrocompactState } from '../../services/compact/microCompact.js'
import type { AppState } from '../../state/AppState.js'
import type { Tool, ToolUseContext } from '../../Tool.js'
import { appendTeammateMessage } from '../../tasks/InProcessTeammateTask/InProcessTeammateTask.js'
import type {
  InProcessTeammateTaskState,
  TeammateIdentity,
} from '../../tasks/InProcessTeammateTask/types.js'
import { appendCappedMessage } from '../../tasks/InProcessTeammateTask/types.js'
import {
  createActivityDescriptionResolver,
  createProgressTracker,
  getProgressUpdate,
  updateProgressFromMessage,
} from '../../tasks/LocalAgentTask/LocalAgentTask.js'
import type { CustomAgentDefinition } from '../../tools/AgentTool/loadAgentsDir.js'
import { runAgent } from '../../tools/AgentTool/runAgent.js'
import { awaitClassifierAutoApproval } from '../../tools/BashTool/bashPermissions.js'
import { BASH_TOOL_NAME } from '../../tools/BashTool/toolName.js'
import { SEND_MESSAGE_TOOL_NAME } from '../../tools/SendMessageTool/constants.js'
import { TASK_CREATE_TOOL_NAME } from '../../tools/TaskCreateTool/constants.js'
import { TASK_GET_TOOL_NAME } from '../../tools/TaskGetTool/constants.js'
import { TASK_LIST_TOOL_NAME } from '../../tools/TaskListTool/constants.js'
import { TASK_UPDATE_TOOL_NAME } from '../../tools/TaskUpdateTool/constants.js'
import { TEAM_CREATE_TOOL_NAME } from '../../tools/TeamCreateTool/constants.js'
import { TEAM_DELETE_TOOL_NAME } from '../../tools/TeamDeleteTool/constants.js'
import type { Message } from '../../types/message.js'
import type { PermissionDecision } from '../../types/permissions.js'
import {
  createAssistantAPIErrorMessage,
  createUserMessage,
} from '../../utils/messages.js'
import { evictTaskOutput } from '../../utils/task/diskOutput.js'
import { evictTerminalTask } from '../../utils/task/framework.js'
import { tokenCountWithEstimation } from '../../utils/tokens.js'
import { createAbortController } from '../abortController.js'
import { type AgentContext, runWithAgentContext } from '../agentContext.js'
import { count } from '../array.js'
import { logForDebugging } from '../debug.js'
import { cloneFileStateCache } from '../fileStateCache.js'
import {
  SUBAGENT_REJECT_MESSAGE,
  SUBAGENT_REJECT_MESSAGE_WITH_REASON_PREFIX,
} from '../messages.js'
import type { ModelAlias } from '../model/aliases.js'
import {
  applyPermissionUpdates,
  persistPermissionUpdates,
} from '../permissions/PermissionUpdate.js'
import type { PermissionUpdate } from '../permissions/PermissionUpdateSchema.js'
import { hasPermissionsToUseTool } from '../permissions/permissions.js'
import { emitTaskTerminatedSdk } from '../sdkEventQueue.js'
import { sleep } from '../sleep.js'
import { jsonStringify } from '../slowOperations.js'
import { asSystemPrompt } from '../systemPromptType.js'
import { claimTask, listTasks, type Task, updateTask } from '../tasks.js'
import type { TeammateContext } from '../teammateContext.js'
import { runWithTeammateContext } from '../teammateContext.js'
import {
  createIdleNotification,
  getLastPeerDmSummary,
  isPermissionResponse,
  isShutdownRequest,
  markMessageAsReadByIndex,
  readMailbox,
  writeToMailbox,
} from '../teammateMailbox.js'
import { unregisterAgent as unregisterPerfettoAgent } from '../telemetry/perfettoTracing.js'
import { createContentReplacementState } from '../toolResultStorage.js'
import { TEAM_LEAD_NAME } from './constants.js'
import {
  getLeaderSetToolPermissionContext,
  getLeaderToolUseConfirmQueue,
} from './leaderPermissionBridge.js'
import {
  createPermissionRequest,
  sendPermissionRequestViaMailbox,
} from './permissionSync.js'
import { TEAMMATE_SYSTEM_PROMPT_ADDENDUM } from './teammatePromptAddendum.js'

type SetAppStateFn = (updater: (prev: AppState) => AppState) => void

const PERMISSION_POLL_INTERVAL_MS = 500

/**
 * Creates a canUseTool function for in-process teammates that properly resolves
 * 'ask' permissions via the UI rather than treating them as denials.
 *
 * Always uses the leader's ToolUseConfirm dialog with a worker badge when
 * the bridge is available, giving teammates the same tool-specific UI
 * (BashPermissionRequest, FileEditToolDiff, etc.) as the leader's own tools.
 *
 * Falls back to the mailbox system when the bridge is unavailable:
 * sends a permission request to the leader's inbox, waits for the response
 * in the teammate's own mailbox.
 */
function createInProcessCanUseTool(
  identity: TeammateIdentity,
  abortController: AbortController,
  onPermissionWaitMs?: (waitMs: number) => void,
): CanUseToolFn {
  return async (
    tool,
    input,
    toolUseContext,
    assistantMessage,
    toolUseID,
    forceDecision,
  ) => {
    const result =
      forceDecision ??
      (await hasPermissionsToUseTool(
        tool,
        input,
        toolUseContext,
        assistantMessage,
        toolUseID,
      ))

    // Pass through allow/deny decisions directly
    if (result.behavior !== 'ask') {
      return result
    }

    // For bash commands, try classifier auto-approval before showing leader dialog.
    // Agents await the classifier result (rather than racing it against user
    // interaction like the main agent).
    if (
      feature('BASH_CLASSIFIER') &&
      tool.name === BASH_TOOL_NAME &&
      result.pendingClassifierCheck
    ) {
      const classifierDecision = await awaitClassifierAutoApproval(
        result.pendingClassifierCheck,
        abortController.signal,
        toolUseContext.options.isNonInteractiveSession,
      )
      if (classifierDecision) {
        return {
          behavior: 'allow',
          updatedInput: input as Record<string, unknown>,
          decisionReason: classifierDecision,
        }
      }
    }

    // Check if aborted before showing UI
    if (abortController.signal.aborted) {
      return { behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE }
    }

    const appState = toolUseContext.getAppState()

    const description = await (tool as Tool).description(input as never, {
      isNonInteractiveSession: toolUseContext.options.isNonInteractiveSession,
      toolPermissionContext: appState.toolPermissionContext,
      tools: toolUseContext.options.tools,
    })

    if (abortController.signal.aborted) {
      return { behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE }
    }

    const setToolUseConfirmQueue = getLeaderToolUseConfirmQueue()

    // Standard path: use ToolUseConfirm dialog with worker badge
    if (setToolUseConfirmQueue) {
      return new Promise<PermissionDecision>(resolve => {
        let decisionMade = false
        const permissionStartMs = Date.now()

        // Report permission wait time to the caller so it can be
        // subtracted from the displayed elapsed time.
        const reportPermissionWait = () => {
          onPermissionWaitMs?.(Date.now() - permissionStartMs)
        }

        const onAbortListener = () => {
          if (decisionMade) return
          decisionMade = true
          reportPermissionWait()
          resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
          setToolUseConfirmQueue(queue =>
            queue.filter(item => item.toolUseID !== toolUseID),
          )
        }

        abortController.signal.addEventListener('abort', onAbortListener, {
          once: true,
        })

        setToolUseConfirmQueue(queue => [
          ...queue,
          {
            assistantMessage,
            tool: tool as Tool,
            description,
            input,
            toolUseContext,
            toolUseID,
            permissionResult: result,
            permissionPromptStartTimeMs: permissionStartMs,
            workerBadge: identity.color
              ? { name: identity.agentName, color: identity.color }
              : undefined,
            onUserInteraction() {
              // No-op for teammates (no classifier auto-approval)
            },
            onAbort() {
              if (decisionMade) return
              decisionMade = true
              abortController.signal.removeEventListener(
                'abort',
                onAbortListener,
              )
              reportPermissionWait()
              resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
            },
            async onAllow(
              updatedInput: Record<string, unknown>,
              permissionUpdates: PermissionUpdate[],
              feedback?: string,
              contentBlocks?: ContentBlockParam[],
            ) {
              if (decisionMade) return
              decisionMade = true
              abortController.signal.removeEventListener(
                'abort',
                onAbortListener,
              )
              reportPermissionWait()
              persistPermissionUpdates(permissionUpdates)
              // Write back permission updates to the leader's shared context
              if (permissionUpdates.length > 0) {
                const setToolPermissionContext =
                  getLeaderSetToolPermissionContext()
                if (setToolPermissionContext) {
                  const currentAppState = toolUseContext.getAppState()
                  const updatedContext = applyPermissionUpdates(
                    currentAppState.toolPermissionContext,
                    permissionUpdates,
                  )
                  // Preserve the leader's mode to prevent workers'
                  // transformed 'acceptEdits' context from leaking back
                  // to the coordinator
                  setToolPermissionContext(updatedContext, {
                    preserveMode: true,
                  })
                }
              }
              const trimmedFeedback = feedback?.trim()
              resolve({
                behavior: 'allow',
                updatedInput,
                userModified: false,
                acceptFeedback: trimmedFeedback || undefined,
                ...(contentBlocks &&
                  contentBlocks.length > 0 && { contentBlocks }),
              })
            },
            onReject(feedback?: string, contentBlocks?: ContentBlockParam[]) {
              if (decisionMade) return
              decisionMade = true
              abortController.signal.removeEventListener(
                'abort',
                onAbortListener,
              )
              reportPermissionWait()
              const message = feedback
                ? `${SUBAGENT_REJECT_MESSAGE_WITH_REASON_PREFIX}${feedback}`
                : SUBAGENT_REJECT_MESSAGE
              resolve({ behavior: 'ask', message, contentBlocks })
            },
            async recheckPermission() {
              if (decisionMade) return
              const freshResult = await hasPermissionsToUseTool(
                tool,
                input,
                toolUseContext,
                assistantMessage,
                toolUseID,
              )
              if (freshResult.behavior === 'allow') {
                decisionMade = true
                abortController.signal.removeEventListener(
                  'abort',
                  onAbortListener,
                )
                reportPermissionWait()
                setToolUseConfirmQueue(queue =>
                  queue.filter(item => item.toolUseID !== toolUseID),
                )
                resolve({
                  ...freshResult,
                  updatedInput: input,
                  userModified: false,
                })
              }
            },
          },
        ])
      })
    }

    // Fallback: use mailbox system when leader UI queue is unavailable
    return new Promise<PermissionDecision>(resolve => {
      const request = createPermissionRequest({
        toolName: (tool as Tool).name,
        toolUseId: toolUseID,
        input,
        description,
        permissionSuggestions: result.suggestions,
        workerId: identity.agentId,
        workerName: identity.agentName,
        workerColor: identity.color,
        teamName: identity.teamName,
      })

      // Register callback to be invoked when the leader responds
      registerPermissionCallback({
        requestId: request.id,
        toolUseId: toolUseID,
        onAllow(
          updatedInput: Record<string, unknown> | undefined,
          permissionUpdates: PermissionUpdate[],
          _feedback?: string,
          contentBlocks?: ContentBlockParam[],
        ) {
          cleanup()
          persistPermissionUpdates(permissionUpdates)
          const finalInput =
            updatedInput && Object.keys(updatedInput).length > 0
              ? updatedInput
              : input
          resolve({
            behavior: 'allow',
            updatedInput: finalInput,
            userModified: false,
            ...(contentBlocks && contentBlocks.length > 0 && { contentBlocks }),
          })
        },
        onReject(feedback?: string, contentBlocks?: ContentBlockParam[]) {
          cleanup()
          const message = feedback
            ? `${SUBAGENT_REJECT_MESSAGE_WITH_REASON_PREFIX}${feedback}`
            : SUBAGENT_REJECT_MESSAGE
          resolve({ behavior: 'ask', message, contentBlocks })
        },
      })

      // Send request to leader's mailbox
      void sendPermissionRequestViaMailbox(request)

      // Poll teammate's mailbox for the response
      const pollInterval = setInterval(
        async (abortController, cleanup, resolve, identity, request) => {
          if (abortController.signal.aborted) {
            cleanup()
            resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
            return
          }

          const allMessages = await readMailbox(
            identity.agentName,
            identity.teamName,
          )
          for (let i = 0; i < allMessages.length; i++) {
            const msg = allMessages[i]
            if (msg && !msg.read) {
              const parsed = isPermissionResponse(msg.text)
              if (parsed && parsed.request_id === request.id) {
                await markMessageAsReadByIndex(
                  identity.agentName,
                  identity.teamName,
                  i,
                )
                if (parsed.subtype === 'success') {
                  processMailboxPermissionResponse({
                    requestId: parsed.request_id,
                    decision: 'approved',
                    updatedInput: parsed.response?.updated_input,
                    permissionUpdates: parsed.response?.permission_updates,
                  })
                } else {
                  processMailboxPermissionResponse({
                    requestId: parsed.request_id,
                    decision: 'rejected',
                    feedback: parsed.error,
                  })
                }
                return // Callback already resolves the promise
              }
            }
          }
        },
        PERMISSION_POLL_INTERVAL_MS,
        abortController,
        cleanup,
        resolve,
        identity,
        request,
      )

      const onAbortListener = () => {
        cleanup()
        resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
      }

      abortController.signal.addEventListener('abort', onAbortListener, {
        once: true,
      })

      function cleanup() {
        clearInterval(pollInterval)
        unregisterPermissionCallback(request.id)
        abortController.signal.removeEventListener('abort', onAbortListener)
      }
    })
  }
}

/**
 * Formats a message as <teammate-message> XML for injection into the conversation.
 * This ensures the model sees messages in the same format as tmux teammates.
 */
function formatAsTeammateMessage(
  from: string,
  content: string,
  color?: string,
  summary?: string,
): string {
  const colorAttr = color ? ` color="${color}"` : ''
  const summaryAttr = summary ? ` summary="${summary}"` : ''
  return `<${TEAMMATE_MESSAGE_TAG} teammate_id="${from}"${colorAttr}${summaryAttr}>\n${content}\n</${TEAMMATE_MESSAGE_TAG}>`
}

/**
 * Configuration for running an in-process teammate.
 */
export type InProcessRunnerConfig = {
  /** Teammate identity for context */
  identity: TeammateIdentity
  /** Task ID in AppState */
  taskId: string
  /** Initial prompt for the teammate */
  prompt: string
  /** Optional agent definition (for specialized agents) */
  agentDefinition?: CustomAgentDefinition
  /** Teammate context for AsyncLocalStorage */
  teammateContext: TeammateContext
  /** Parent's tool use context */
  toolUseContext: ToolUseContext
  /** Abort controller linked to parent */
  abortController: AbortController
  /** Optional model override for this teammate */
  model?: string
  /** Optional system prompt override for this teammate */
  systemPrompt?: string
  /** How to apply the system prompt: 'replace' or 'append' to default */
  systemPromptMode?: 'default' | 'replace' | 'append'
  /** Tool permissions to auto-allow for this teammate */
  allowedTools?: string[]
  /** Whether this teammate can show permission prompts for unlisted tools.
   * When false (default), unlisted tools are auto-denied. */
  allowPermissionPrompts?: boolean
  /** Short description of the task (used as summary for the initial prompt header) */
  description?: string
  /** request_id of the API call that spawned this teammate, for lineage
   *  tracing on tengu_api_* events. */
  invokingRequestId?: string
}

/**
 * Result from running an in-process teammate.
 */
export type InProcessRunnerResult = {
  /** Whether the run completed successfully */
  success: boolean
  /** Error message if failed */
  error?: string
  /** Messages produced by the agent */
  messages: Message[]
}

/**
 * Updates task state in AppState.
 */
function updateTaskState(
  taskId: string,
  updater: (task: InProcessTeammateTaskState) => InProcessTeammateTaskState,
  setAppState: SetAppStateFn,
): void {
  setAppState(prev => {
    const task = prev.tasks[taskId]
    if (!task || task.type !== 'in_process_teammate') {
      return prev
    }
    const updated = updater(task)
    if (updated === task) {
      return prev
    }
    return {
      ...prev,
      tasks: {
        ...prev.tasks,
        [taskId]: updated,
      },
    }
  })
}

/**
 * Sends a message to the leader's file-based mailbox.
 * Uses the same mailbox system as tmux teammates for consistency.
 */
async function sendMessageToLeader(
  from: string,
  text: string,
  color: string | undefined,
  teamName: string,
): Promise<void> {
  await writeToMailbox(
    TEAM_LEAD_NAME,
    {
      from,
      text,
      timestamp: new Date().toISOString(),
      color,
    },
    teamName,
  )
}

/**
 * Sends idle notification to the leader via file-based mailbox.
 * Uses agentName (not agentId) for consistency with process-based teammates.
 */
async function sendIdleNotification(
  agentName: string,
  agentColor: string | undefined,
  teamName: string,
  options?: {
    idleReason?: 'available' | 'interrupted' | 'failed'
    summary?: string
    completedTaskId?: string
    completedStatus?: 'resolved' | 'blocked' | 'failed'
    failureReason?: string
  },
): Promise<void> {
  const notification = createIdleNotification(agentName, options)

  await sendMessageToLeader(
    agentName,
    jsonStringify(notification),
    agentColor,
    teamName,
  )
}

/**
 * Find an available task from the team's task list.
 * A task is available if it's pending, has no owner, and is not blocked.
 */
function findAvailableTask(tasks: Task[]): Task | undefined {
  const unresolvedTaskIds = new Set(
    tasks.filter(t => t.status !== 'completed').map(t => t.id),
  )

  return tasks.find(task => {
    if (task.status !== 'pending') return false
    if (task.owner) return false
    return task.blockedBy.every(id => !unresolvedTaskIds.has(id))
  })
}

/**
 * Format a task as a prompt for the teammate to work on.
 */
function formatTaskAsPrompt(task: Task): string {
  let prompt = `Complete all open tasks. Start with task #${task.id}: \n\n ${task.subject}`

  if (task.description) {
    prompt += `\n\n${task.description}`
  }

  return prompt
}

/**
 * Try to claim an available task from the team's task list.
 * Returns the formatted prompt if a task was claimed, or undefined if none available.
 */
async function tryClaimNextTask(
  taskListId: string,
  agentName: string,
): Promise<string | undefined> {
  try {
    const tasks = await listTasks(taskListId)
    const availableTask = findAvailableTask(tasks)

    if (!availableTask) {
      return undefined
    }

    const result = await claimTask(taskListId, availableTask.id, agentName)

    if (!result.success) {
      logForDebugging(
        `[inProcessRunner] Failed to claim task #${availableTask.id}: ${result.reason}`,
      )
      return undefined
    }

    // Also set status to in_progress so the UI reflects it immediately
    await updateTask(taskListId, availableTask.id, { status: 'in_progress' })

    logForDebugging(
      `[inProcessRunner] Claimed task #${availableTask.id}: ${availableTask.subject}`,
    )

    return formatTaskAsPrompt(availableTask)
  } catch (err) {
    logForDebugging(`[inProcessRunner] Error checking task list: ${err}`)
    return undefined
  }
}

/**
 * Result of waiting for messages.
 */
type WaitResult =
  | {
      type: 'shutdown_request'
      request: ReturnType<typeof isShutdownRequest>
      originalMessage: string
    }
  | {
      type: 'new_message'
      message: string
      from: string
      color?: string
      summary?: string
    }
  | {
      type: 'aborted'
    }

/**
 * Waits for new prompts or shutdown request.
 * Polls the teammate's mailbox every 500ms, checking for:
 * - Shutdown request from leader (returned to caller for model decision)
 * - New messages/prompts from leader
 * - Abort signal
 *
 * This keeps the teammate alive in 'idle' state instead of terminating.
 * Does NOT auto-approve shutdown - the model should make that decision.
 */
async function waitForNextPromptOrShutdown(
  identity: TeammateIdentity,
  abortController: AbortController,
  taskId: string,
  getAppState: () => AppState,
  setAppState: SetAppStateFn,
  taskListId: string,
): Promise<WaitResult> {
  const POLL_INTERVAL_MS = 500

  logForDebugging(
    `[inProcessRunner] ${identity.agentName} starting poll loop (abort=${abortController.signal.aborted})`,
  )

  let pollCount = 0
  while (!abortController.signal.aborted) {
    // Check for in-memory pending messages on every iteration (from transcript viewing)
    const appState = getAppState()
    const task = appState.tasks[taskId]
    if (
      task &&
      task.type === 'in_process_teammate' &&
      task.pendingUserMessages.length > 0
    ) {
      const message = task.pendingUserMessages[0]! // Safe: checked length > 0
      // Pop the message from the queue
      setAppState(prev => {
        const prevTask = prev.tasks[taskId]
        if (!prevTask || prevTask.type !== 'in_process_teammate') {
          return prev
        }
        return {
          ...prev,
          tasks: {
            ...prev.tasks,
            [taskId]: {
              ...prevTask,
              pendingUserMessages: prevTask.pendingUserMessages.slice(1),
            },
          },
        }
      })
      logForDebugging(
        `[inProcessRunner] ${identity.agentName} found pending user message (poll #${pollCount})`,
      )
      return {
        type: 'new_message',
        message,
        from: 'user',
      }
    }

    // Wait before next poll (skip on first iteration to check immediately)
    if (pollCount > 0) {
      await sleep(POLL_INTERVAL_MS)
    }
    pollCount++

    // Check for abort
    if (abortController.signal.aborted) {
      logForDebugging(
        `[inProcessRunner] ${identity.agentName} aborted while waiting (poll #${pollCount})`,
      )
      return { type: 'aborted' }
    }

    // Check for messages in mailbox
    logForDebugging(
      `[inProcessRunner] ${identity.agentName} poll #${pollCount}: checking mailbox`,
    )
    try {
      // Read all messages and scan unread for shutdown requests first.
      // Shutdown requests are prioritized over regular messages to prevent
      // starvation when peer-to-peer messages flood the queue.
      const allMessages = await readMailbox(
        identity.agentName,
        identity.teamName,
      )

      // Scan all unread messages for shutdown requests (highest priority).
      // readMailbox() already reads all messages from disk, so this scan
      // adds only ~1-2ms of JSON parsing overhead.
      let shutdownIndex = -1
      let shutdownParsed: ReturnType<typeof isShutdownRequest> = null
      for (let i = 0; i < allMessages.length; i++) {
        const m = allMessages[i]
        if (m && !m.read) {
          const parsed = isShutdownRequest(m.text)
          if (parsed) {
            shutdownIndex = i
            shutdownParsed = parsed
            break
          }
        }
      }

      if (shutdownIndex !== -1) {
        const msg = allMessages[shutdownIndex]!
        const skippedUnread = count(
          allMessages.slice(0, shutdownIndex),
          m => !m.read,
        )
        logForDebugging(
          `[inProcessRunner] ${identity.agentName} received shutdown request from ${shutdownParsed?.from} (prioritized over ${skippedUnread} unread messages)`,
        )
        await markMessageAsReadByIndex(
          identity.agentName,
          identity.teamName,
          shutdownIndex,
        )
        return {
          type: 'shutdown_request',
          request: shutdownParsed,
          originalMessage: msg.text,
        }
      }

      // No shutdown request found. Prioritize team-lead messages over peer
      // messages — the leader represents user intent and coordination, so
      // their messages should not be starved behind peer-to-peer chatter.
      // Fall back to FIFO for peer messages.
      let selectedIndex = -1

      // Check for unread team-lead messages first
      for (let i = 0; i < allMessages.length; i++) {
        const m = allMessages[i]
        if (m && !m.read && m.from === TEAM_LEAD_NAME) {
          selectedIndex = i
          break
        }
      }

      // Fall back to first unread message (any sender)
      if (selectedIndex === -1) {
        selectedIndex = allMessages.findIndex(m => !m.read)
      }

      if (selectedIndex !== -1) {
        const msg = allMessages[selectedIndex]
        if (msg) {
          logForDebugging(
            `[inProcessRunner] ${identity.agentName} received new message from ${msg.from} (index ${selectedIndex})`,
          )
          await markMessageAsReadByIndex(
            identity.agentName,
            identity.teamName,
            selectedIndex,
          )
          return {
            type: 'new_message',
            message: msg.text,
            from: msg.from,
            color: msg.color,
            summary: msg.summary,
          }
        }
      }
    } catch (err) {
      logForDebugging(
        `[inProcessRunner] ${identity.agentName} poll error: ${err}`,
      )
      // Continue polling even if one read fails
    }

    // Check the team's task list for unclaimed tasks
    const taskPrompt = await tryClaimNextTask(taskListId, identity.agentName)
    if (taskPrompt) {
      return {
        type: 'new_message',
        message: taskPrompt,
        from: 'task-list',
      }
    }
  }

  logForDebugging(
    `[inProcessRunner] ${identity.agentName} exiting poll loop (abort=${abortController.signal.aborted}, polls=${pollCount})`,
  )
  return { type: 'aborted' }
}

/**
 * Runs an in-process teammate with a continuous prompt loop.
 *
 * Executes runAgent() within the teammate's AsyncLocalStorage context,
 * tracks progress, updates task state, sends idle notification on completion,
 * then waits for new prompts or shutdown requests.
 *
 * Unlike background tasks, teammates stay alive and can receive multiple prompts.
 * The loop only exits on abort or after shutdown is approved by the model.
 *
 * @param config - Runner configuration
 * @returns Result with messages and success status
 */
export async function runInProcessTeammate(
  config: InProcessRunnerConfig,
): Promise<InProcessRunnerResult> {
  const {
    identity,
    taskId,
    prompt,
    description,
    agentDefinition,
    teammateContext,
    toolUseContext,
    abortController,
    model,
    systemPrompt,
    systemPromptMode,
    allowedTools,
    allowPermissionPrompts,
    invokingRequestId,
  } = config
  const { setAppState } = toolUseContext

  logForDebugging(
    `[inProcessRunner] Starting agent loop for ${identity.agentId}`,
  )

  // Create AgentContext for analytics attribution
  const agentContext: AgentContext = {
    agentId: identity.agentId,
    parentSessionId: identity.parentSessionId,
    agentName: identity.agentName,
    teamName: identity.teamName,
    agentColor: identity.color,
    planModeRequired: identity.planModeRequired,
    isTeamLead: false,
    agentType: 'teammate',
    invokingRequestId,
    invocationKind: 'spawn',
    invocationEmitted: false,
  }

  // Build system prompt based on systemPromptMode
  let teammateSystemPrompt: string
  if (systemPromptMode === 'replace' && systemPrompt) {
    teammateSystemPrompt = systemPrompt
  } else {
    const fullSystemPromptParts = await getSystemPrompt(
      toolUseContext.options.tools,
      toolUseContext.options.mainLoopModel,
      undefined,
      toolUseContext.options.mcpClients,
    )

    const systemPromptParts = [
      ...fullSystemPromptParts,
      TEAMMATE_SYSTEM_PROMPT_ADDENDUM,
    ]

    // If custom agent definition provided, append its prompt
    if (agentDefinition) {
      const customPrompt = agentDefinition.getSystemPrompt()
      if (customPrompt) {
        systemPromptParts.push(`\n# Custom Agent Instructions\n${customPrompt}`)
      }

      // Log agent memory loaded event for in-process teammates
      if (agentDefinition.memory) {
        logEvent('tengu_agent_memory_loaded', {
          ...(process.env.USER_TYPE === 'ant'
            ? {
                agent_type:
                  agentDefinition.agentType as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
              }
            : {}),
          scope:
            agentDefinition.memory as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
          source:
            'in-process-teammate' as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
        })
      }
    }

    // Append mode: add provided system prompt after default
    if (systemPromptMode === 'append' && systemPrompt) {
      systemPromptParts.push(systemPrompt)
    }

    teammateSystemPrompt = systemPromptParts.join('\n')
  }

  // Resolve agent definition - use full system prompt with teammate addendum
  // IMPORTANT: Set permissionMode to 'default' so teammates always get full tool
  // access regardless of the leader's permission mode.
  const resolvedAgentDefinition: CustomAgentDefinition = {
    agentType: identity.agentName,
    whenToUse: `In-process teammate: ${identity.agentName}`,
    getSystemPrompt: () => teammateSystemPrompt,
    // Inject team-essential tools so teammates can always respond to
    // shutdown requests, send messages, and coordinate via the task list,
    // even with explicit tool lists
    tools: agentDefinition?.tools
      ? [
          ...new Set([
            ...agentDefinition.tools,
            SEND_MESSAGE_TOOL_NAME,
            TEAM_CREATE_TOOL_NAME,
            TEAM_DELETE_TOOL_NAME,
            TASK_CREATE_TOOL_NAME,
            TASK_GET_TOOL_NAME,
            TASK_LIST_TOOL_NAME,
            TASK_UPDATE_TOOL_NAME,
          ]),
        ]
      : ['*'],
    source: 'projectSettings',
    permissionMode: 'default',
    // Propagate model from custom agent definition so getAgentModel()
    // can use it as a fallback when no tool-level model is specified
    ...(agentDefinition?.model ? { model: agentDefinition.model } : {}),
  }

  // All messages across all prompts
  const allMessages: Message[] = []
  // Wrap initial prompt with XML for proper styling in transcript view
  const wrappedInitialPrompt = formatAsTeammateMessage(
    'team-lead',
    prompt,
    undefined,
    description,
  )
  let currentPrompt = wrappedInitialPrompt
  let shouldExit = false

  // Try to claim an available task immediately so the UI can show activity
  // from the very start. The idle loop handles claiming for subsequent tasks.
  // Use parentSessionId as the task list ID since the leader creates tasks
  // under its session ID, not the team name.
  await tryClaimNextTask(identity.parentSessionId, identity.agentName)

  try {
    // Add initial prompt to task.messages for display (wrapped with XML)
    updateTaskState(
      taskId,
      task => ({
        ...task,
        messages: appendCappedMessage(
          task.messages,
          createUserMessage({ content: wrappedInitialPrompt }),
        ),
      }),
      setAppState,
    )

    // Per-teammate content replacement state. The while-loop below calls
    // runAgent repeatedly over an accumulating `allMessages` buffer (which
    // carries FULL original tool result content, not previews — query() yields
    // originals, enforcement is non-mutating). Without persisting state across
    // iterations, each call gets a fresh empty state from createSubagentContext
    // and makes holistic replace-globally-largest decisions, diverging from
    // earlier iterations' incremental frozen-first decisions → wire prefix
    // differs → cache miss. Gated on parent to inherit feature-flag-off.
    let teammateReplacementState = toolUseContext.contentReplacementState
      ? createContentReplacementState()
      : undefined

    // Main teammate loop - runs until abort or shutdown approved
    while (!abortController.signal.aborted && !shouldExit) {
      logForDebugging(
        `[inProcessRunner] ${identity.agentId} processing prompt: ${currentPrompt.substring(0, 50)}...`,
      )

      // Create a per-turn abort controller for this iteration.
      // This allows Escape to stop current work without killing the whole teammate.
      // The lifecycle abortController still kills the whole teammate if needed.
      const currentWorkAbortController = createAbortController()

      // Store the work controller in task state so UI can abort it
      updateTaskState(
        taskId,
        task => ({ ...task, currentWorkAbortController }),
        setAppState,
      )

      // Prepare prompt messages for this iteration
      // For the first iteration, start fresh
      // For subsequent iterations, pass accumulated messages as context
      const userMessage = createUserMessage({ content: currentPrompt })
      const promptMessages: Message[] = [userMessage]

      // Check if compaction is needed before building context
      let contextMessages = allMessages
      const tokenCount = tokenCountWithEstimation(allMessages)
      if (
        tokenCount >
        getAutoCompactThreshold(toolUseContext.options.mainLoopModel)
      ) {
        logForDebugging(
          `[inProcessRunner] ${identity.agentId} compacting history (${tokenCount} tokens)`,
        )
        // Create an isolated copy of toolUseContext so that compaction
        // does not clear the main session's readFileState cache or
        // trigger the main session's UI callbacks.
        const isolatedContext: ToolUseContext = {
          ...toolUseContext,
          readFileState: cloneFileStateCache(toolUseContext.readFileState),
          onCompactProgress: undefined,
          setStreamMode: undefined,
        }
        const compactedSummary = await compactConversation(
          allMessages,
          isolatedContext,
          {
            systemPrompt: asSystemPrompt([]),
            userContext: {},
            systemContext: {},
            toolUseContext: isolatedContext,
            forkContextMessages: [],
          },
          true, // suppressFollowUpQuestions
          undefined, // customInstructions
          true, // isAutoCompact
        )
        contextMessages = buildPostCompactMessages(compactedSummary)
        // Reset microcompact state since full compact replaces all
        // messages — old tool IDs are no longer relevant
        resetMicrocompactState()
        // Reset content replacement state — compact replaces all messages
        // so old tool_use_ids are gone. Stale Map entries are harmless
        // (UUID keys never match) but accumulate memory over long runs.
        if (teammateReplacementState) {
          teammateReplacementState = createContentReplacementState()
        }
        // Update allMessages in place with compacted version
        allMessages.length = 0
        allMessages.push(...contextMessages)

        // Mirror compaction into task.messages — otherwise the AppState
        // mirror grows unbounded (500 turns = 500+ messages, 10-50MB).
        // Replace with the compacted messages, matching allMessages.
        updateTaskState(
          taskId,
          task => ({ ...task, messages: [...contextMessages, userMessage] }),
          setAppState,
        )
      }

      // Pass previous messages as context to preserve conversation history
      // allMessages accumulates all previous messages (user + assistant) from prior iterations
      const forkContextMessages =
        contextMessages.length > 0 ? [...contextMessages] : undefined

      // Add the user message to allMessages so it's included in future context
      // This ensures the full conversation (user + assistant turns) is preserved
      allMessages.push(userMessage)

      // Create fresh progress tracker for this prompt
      const tracker = createProgressTracker()
      const resolveActivity = createActivityDescriptionResolver(
        toolUseContext.options.tools,
      )
      const iterationMessages: Message[] = []

      // Read current permission mode from task state (may have been cycled by leader via Shift+Tab)
      const currentAppState = toolUseContext.getAppState()
      const currentTask = currentAppState.tasks[taskId]
      const currentPermissionMode =
        currentTask && currentTask.type === 'in_process_teammate'
          ? currentTask.permissionMode
          : 'default'
      const iterationAgentDefinition = {
        ...resolvedAgentDefinition,
        permissionMode: currentPermissionMode,
      }

      // Track if this iteration was interrupted by work abort (not lifecycle abort)
      let workWasAborted = false

      // Run agent within contexts
      await runWithTeammateContext(teammateContext, async () => {
        return runWithAgentContext(agentContext, async () => {
          // Mark task as running (not idle)
          updateTaskState(
            taskId,
            task => ({ ...task, status: 'running', isIdle: false }),
            setAppState,
          )

          // Run the normal agent loop - same runAgent() used by AgentTool/subagents.
          // This calls query() internally, so we share the core API infrastructure.
          // Pass forkContextMessages to preserve conversation history across prompts.
          // In-process teammates are async but run in the same process as the leader,
          // so they CAN show permission prompts (unlike true background agents).
          // Use currentWorkAbortController so Escape stops this turn only, not the teammate.
          for await (const message of runAgent({
            agentDefinition: iterationAgentDefinition,
            promptMessages,
            toolUseContext,
            canUseTool: createInProcessCanUseTool(
              identity,
              currentWorkAbortController,
              (waitMs: number) => {
                updateTaskState(
                  taskId,
                  task => ({
                    ...task,
                    totalPausedMs: (task.totalPausedMs ?? 0) + waitMs,
                  }),
                  setAppState,
                )
              },
            ),
            isAsync: true,
            canShowPermissionPrompts: allowPermissionPrompts ?? true,
            forkContextMessages,
            querySource: 'agent:custom',
            override: { abortController: currentWorkAbortController },
            model: model as ModelAlias | undefined,
            preserveToolUseResults: true,
            availableTools: toolUseContext.options.tools,
            allowedTools,
            contentReplacementState: teammateReplacementState,
          })) {
            // Check lifecycle abort first (kills whole teammate)
            if (abortController.signal.aborted) {
              logForDebugging(
                `[inProcessRunner] ${identity.agentId} lifecycle aborted`,
              )
              break
            }

            // Check work abort (stops current turn only)
            if (currentWorkAbortController.signal.aborted) {
              logForDebugging(
                `[inProcessRunner] ${identity.agentId} current work aborted (Escape pressed)`,
              )
              workWasAborted = true
              break
            }

            iterationMessages.push(message)
            allMessages.push(message)

            updateProgressFromMessage(
              tracker,
              message,
              resolveActivity,
              toolUseContext.options.tools,
            )
            const progress = getProgressUpdate(tracker)

            updateTaskState(
              taskId,
              task => {
                // Track in-progress tool use IDs for animation in transcript view
                let inProgressToolUseIDs = task.inProgressToolUseIDs
                if (message.type === 'assistant') {
                  for (const block of message.message.content) {
                    if (block.type === 'tool_use') {
                      inProgressToolUseIDs = new Set([
                        ...(inProgressToolUseIDs ?? []),
                        block.id,
                      ])
                    }
                  }
                } else if (message.type === 'user') {
                  const content = message.message.content
                  if (Array.isArray(content)) {
                    for (const block of content) {
                      if (
                        typeof block === 'object' &&
                        'type' in block &&
                        block.type === 'tool_result'
                      ) {
                        if (inProgressToolUseIDs) {
                          inProgressToolUseIDs = new Set(inProgressToolUseIDs)
                          inProgressToolUseIDs.delete(block.tool_use_id)
                        }
                      }
                    }
                  }
                }

                return {
                  ...task,
                  progress,
                  messages: appendCappedMessage(task.messages, message),
                  inProgressToolUseIDs,
                }
              },
              setAppState,
            )
          }

          return { success: true, messages: iterationMessages }
        })
      })

      // Clear the work controller from state (it's no longer valid)
      updateTaskState(
        taskId,
        task => ({ ...task, currentWorkAbortController: undefined }),
        setAppState,
      )

      // Check if lifecycle aborted during agent run (kills whole teammate)
      if (abortController.signal.aborted) {
        break
      }

      // If work was aborted (Escape), log it and add interrupt message, then continue to idle state
      if (workWasAborted) {
        logForDebugging(
          `[inProcessRunner] ${identity.agentId} work interrupted, returning to idle`,
        )

        // Add interrupt message to teammate's messages so it appears in their scrollback
        const interruptMessage = createAssistantAPIErrorMessage({
          content: ERROR_MESSAGE_USER_ABORT,
        })
        updateTaskState(
          taskId,
          task => ({
            ...task,
            messages: appendCappedMessage(task.messages, interruptMessage),
          }),
          setAppState,
        )
      }

      // Check if already idle before updating (to skip duplicate notification)
      const prevAppState = toolUseContext.getAppState()
      const prevTask = prevAppState.tasks[taskId]
      const wasAlreadyIdle =
        prevTask?.type === 'in_process_teammate' && prevTask.isIdle

      // Mark task as idle (NOT completed) and notify any waiters
      updateTaskState(
        taskId,
        task => {
          // Call any registered idle callbacks
          task.onIdleCallbacks?.forEach(cb => cb())
          return { ...task, isIdle: true, onIdleCallbacks: [] }
        },
        setAppState,
      )

      // Note: We do NOT automatically send the teammate's response to the leader.
      // Teammates should use the Teammate tool to communicate with the leader.
      // This matches process-based teammates where output is not visible to the leader.

      // Only send idle notification on transition to idle (not if already idle)
      if (!wasAlreadyIdle) {
        await sendIdleNotification(
          identity.agentName,
          identity.color,
          identity.teamName,
          {
            idleReason: workWasAborted ? 'interrupted' : 'available',
            summary: getLastPeerDmSummary(allMessages),
          },
        )
      } else {
        logForDebugging(
          `[inProcessRunner] Skipping duplicate idle notification for ${identity.agentName}`,
        )
      }

      logForDebugging(
        `[inProcessRunner] ${identity.agentId} finished prompt, waiting for next`,
      )

      // Wait for next message or shutdown
      const waitResult = await waitForNextPromptOrShutdown(
        identity,
        abortController,
        taskId,
        toolUseContext.getAppState,
        setAppState,
        identity.parentSessionId,
      )

      switch (waitResult.type) {
        case 'shutdown_request':
          // Pass shutdown request to model for decision
          // Format as teammate-message for consistency with how tmux teammates receive it
          // The model will use approveShutdown or rejectShutdown tool
          logForDebugging(
            `[inProcessRunner] ${identity.agentId} received shutdown request - passing to model`,
          )
          currentPrompt = formatAsTeammateMessage(
            waitResult.request?.from || 'team-lead',
            waitResult.originalMessage,
          )
          // Add shutdown request to task.messages for transcript display
          appendTeammateMessage(
            taskId,
            createUserMessage({ content: currentPrompt }),
            setAppState,
          )
          break

        case 'new_message':
          // New prompt from leader or teammate
          logForDebugging(
            `[inProcessRunner] ${identity.agentId} received new message from ${waitResult.from}`,
          )
          // Messages from the user should be plain text (not wrapped in XML)
          // Messages from other teammates get XML wrapper for identification
          if (waitResult.from === 'user') {
            currentPrompt = waitResult.message
          } else {
            currentPrompt = formatAsTeammateMessage(
              waitResult.from,
              waitResult.message,
              waitResult.color,
              waitResult.summary,
            )
            // Add to task.messages for transcript display (only for non-user messages)
            // Messages from 'user' come from pendingUserMessages which are already
            // added by injectUserMessageToTeammate
            appendTeammateMessage(
              taskId,
              createUserMessage({ content: currentPrompt }),
              setAppState,
            )
          }
          break

        case 'aborted':
          logForDebugging(
            `[inProcessRunner] ${identity.agentId} aborted while waiting`,
          )
          shouldExit = true
          break
      }
    }

    // Mark as completed when exiting the loop
    let alreadyTerminal = false
    let toolUseId: string | undefined
    updateTaskState(
      taskId,
      task => {
        // killInProcessTeammate may have already set status:killed +
        // notified:true + cleared fields. Don't overwrite (would flip
        // killed → completed and double-emit the SDK bookend).
        if (task.status !== 'running') {
          alreadyTerminal = true
          return task
        }
        toolUseId = task.toolUseId
        task.onIdleCallbacks?.forEach(cb => cb())
        task.unregisterCleanup?.()
        return {
          ...task,
          status: 'completed' as const,
          notified: true,
          endTime: Date.now(),
          messages: task.messages?.length ? [task.messages.at(-1)!] : undefined,
          pendingUserMessages: [],
          inProgressToolUseIDs: undefined,
          abortController: undefined,
          unregisterCleanup: undefined,
          currentWorkAbortController: undefined,
          onIdleCallbacks: [],
        }
      },
      setAppState,
    )
    void evictTaskOutput(taskId)
    // Eagerly evict task from AppState since it's been consumed
    evictTerminalTask(taskId, setAppState)
    // notified:true pre-set → no XML notification → print.ts won't emit
    // the SDK task_notification. Close the task_started bookend directly.
    if (!alreadyTerminal) {
      emitTaskTerminatedSdk(taskId, 'completed', {
        toolUseId,
        summary: identity.agentId,
      })
    }

    unregisterPerfettoAgent(identity.agentId)
    return { success: true, messages: allMessages }
  } catch (error) {
    const errorMessage =
      error instanceof Error ? error.message : 'Unknown error'

    logForDebugging(
      `[inProcessRunner] Agent ${identity.agentId} failed: ${errorMessage}`,
    )

    // Mark task as failed and notify any waiters
    let alreadyTerminal = false
    let toolUseId: string | undefined
    updateTaskState(
      taskId,
      task => {
        if (task.status !== 'running') {
          alreadyTerminal = true
          return task
        }
        toolUseId = task.toolUseId
        task.onIdleCallbacks?.forEach(cb => cb())
        task.unregisterCleanup?.()
        return {
          ...task,
          status: 'failed' as const,
          notified: true,
          error: errorMessage,
          isIdle: true,
          endTime: Date.now(),
          onIdleCallbacks: [],
          messages: task.messages?.length ? [task.messages.at(-1)!] : undefined,
          pendingUserMessages: [],
          inProgressToolUseIDs: undefined,
          abortController: undefined,
          unregisterCleanup: undefined,
          currentWorkAbortController: undefined,
        }
      },
      setAppState,
    )
    void evictTaskOutput(taskId)
    // Eagerly evict task from AppState since it's been consumed
    evictTerminalTask(taskId, setAppState)
    // notified:true pre-set → no XML notification → close SDK bookend directly.
    if (!alreadyTerminal) {
      emitTaskTerminatedSdk(taskId, 'failed', {
        toolUseId,
        summary: identity.agentId,
      })
    }

    // Send idle notification with failure via file-based mailbox
    await sendIdleNotification(
      identity.agentName,
      identity.color,
      identity.teamName,
      {
        idleReason: 'failed',
        completedStatus: 'failed',
        failureReason: errorMessage,
      },
    )

    unregisterPerfettoAgent(identity.agentId)
    return {
      success: false,
      error: errorMessage,
      messages: allMessages,
    }
  }
}

/**
 * Starts an in-process teammate in the background.
 *
 * This is the main entry point called after spawn. It starts the agent
 * execution loop in a fire-and-forget manner.
 *
 * @param config - Runner configuration
 */
export function startInProcessTeammate(config: InProcessRunnerConfig): void {
  // Extract agentId before the closure so the catch handler doesn't retain
  // the full config object (including toolUseContext) while the promise is
  // pending - which can be hours for a long-running teammate.
  const agentId = config.identity.agentId
  void runInProcessTeammate(config).catch(error => {
    logForDebugging(`[inProcessRunner] Unhandled error in ${agentId}: ${error}`)
  })
}