reconnection.ts
utils/swarm/reconnection.ts
No strong subsystem tag
120
Lines
3401
Bytes
2
Exports
5
Imports
10
Keywords
What this is
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Beginner explanation
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How it is used
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Expert explanation
Architecturally, this file intersects with general runtime concerns. It contains 120 lines, 5 detected imports, and 2 detected exports.
Important relationships
Detected exports
computeInitialTeamContextinitializeTeammateContextFromSession
Keywords
teamnameagentnamecontextteamappstateteamcontextagentidteamfileteammatereconnection
Detected imports
../../state/AppState.js../debug.js../log.js../teammate.js./teamHelpers.js
Source notes
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Full source
/**
* Swarm Reconnection Module
*
* Handles initialization of swarm context for teammates.
* - Fresh spawns: Initialize from CLI args (set in main.tsx via dynamicTeamContext)
* - Resumed sessions: Initialize from teamName/agentName stored in the transcript
*/
import type { AppState } from '../../state/AppState.js'
import { logForDebugging } from '../debug.js'
import { logError } from '../log.js'
import { getDynamicTeamContext } from '../teammate.js'
import { getTeamFilePath, readTeamFile } from './teamHelpers.js'
/**
* Computes the initial teamContext for AppState.
*
* This is called synchronously in main.tsx to compute the teamContext
* BEFORE the first render, eliminating the need for useEffect workarounds.
*
* @returns The teamContext object to include in initialState, or undefined if not a teammate
*/
export function computeInitialTeamContext():
| AppState['teamContext']
| undefined {
// dynamicTeamContext is set in main.tsx from CLI args
const context = getDynamicTeamContext()
if (!context?.teamName || !context?.agentName) {
logForDebugging(
'[Reconnection] computeInitialTeamContext: No teammate context set (not a teammate)',
)
return undefined
}
const { teamName, agentId, agentName } = context
// Read team file to get lead agent ID
const teamFile = readTeamFile(teamName)
if (!teamFile) {
logError(
new Error(
`[computeInitialTeamContext] Could not read team file for ${teamName}`,
),
)
return undefined
}
const teamFilePath = getTeamFilePath(teamName)
const isLeader = !agentId
logForDebugging(
`[Reconnection] Computed initial team context for ${isLeader ? 'leader' : `teammate ${agentName}`} in team ${teamName}`,
)
return {
teamName,
teamFilePath,
leadAgentId: teamFile.leadAgentId,
selfAgentId: agentId,
selfAgentName: agentName,
isLeader,
teammates: {},
}
}
/**
* Initialize teammate context from a resumed session.
*
* This is called when resuming a session that has teamName/agentName stored
* in the transcript. It sets up teamContext in AppState so that heartbeat
* and other swarm features work correctly.
*/
export function initializeTeammateContextFromSession(
setAppState: (updater: (prev: AppState) => AppState) => void,
teamName: string,
agentName: string,
): void {
// Read team file to get lead agent ID
const teamFile = readTeamFile(teamName)
if (!teamFile) {
logError(
new Error(
`[initializeTeammateContextFromSession] Could not read team file for ${teamName} (agent: ${agentName})`,
),
)
return
}
// Find the member in the team file to get their agentId
const member = teamFile.members.find(m => m.name === agentName)
if (!member) {
logForDebugging(
`[Reconnection] Member ${agentName} not found in team ${teamName} - may have been removed`,
)
}
const agentId = member?.agentId
const teamFilePath = getTeamFilePath(teamName)
// Set teamContext in AppState
setAppState(prev => ({
...prev,
teamContext: {
teamName,
teamFilePath,
leadAgentId: teamFile.leadAgentId,
selfAgentId: agentId,
selfAgentName: agentName,
isLeader: false,
teammates: {},
},
}))
logForDebugging(
`[Reconnection] Initialized agent context from session for ${agentName} in team ${teamName}`,
)
}